As with any property or method from the CoreStory.cs
file, you can call upon them by starting with Story.
(Story Dot)
Method Definition | Return Type | Description |
---|---|---|
KillQuest(
|
void | Kills a monster for a Quest, and turns in the quest if possible. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
KillQuest(
|
void | Kills an array of monsters for a Quest, and turns in the quest if possible. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
MapItemQuest(
|
void | Gets MapItems X times for a Quest, and turns in the quest if possible. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
MapItemQuest(
|
void | Gets MapItems X times for a Quest, and turns in the quest if possible. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
BuyQuest(
|
void | Buys an item X times for a quest, and turns in the quest if possible. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
QuestProgression(
|
bool | Accepts a quest and then turns it in again. Automatically checks if the next quest is unlocked. If it is, it will skip this one. |
PreLoad()
|
void | Put this at the start of your story script so that the bot will load all quests that are used in the bot. This will speed up any progression checks tremendiously. |